[csu540-f05-rpf] Project Assignment1
Robert Futrelle
futrelle at ccs.neu.edu
Wed Nov 2 15:49:03 EST 2005
You build the cone next to the origin, rotate all its points/triangles
around the origin and then translate all points so the
cone will be approximately in the middle of the screen.
Then you find the normals, compute the lighting for each
triangle and raytrace.
- Prof. Futrelle
>Are we supposed to translate all the points to the origin, then
>rotate and then translate back?
>
>Thank you.
>
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