[csu540-f05-rpf] ACM CPU: Game Design and Development
Viera K. Proulx
vkp at ccs.neu.edu
Thu Sep 29 08:47:53 EDT 2005
nuACM Presents:
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CPU: Game Design and Development
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nuACM continues its Fall season with our Game Design and Development
Workshop series taught by Jason Booth. Registration starts today,
and the class begins on Thursday, October 6th at 7:00pm.
CPU is a student run program where students teach topics to other
students. CPU is not a class for credit! Be prepared to learn! CPU is
a FREE program, directed to all students with general programming
knowledge, open minds, and the willingness to learn!
For registration and more information on this and other CPU courses
for the fall, please see our website at http://acm.ccs.neu.edu/cpu/
Date: 10/6, 10/11, 10/20, 10/27
Time: 7:00PM (Thursdays and one Tuesday 10/11)
Place: 366 WVH
Taught by: Jason Booth
Syllabus:
Class 1: Game Design: An overview of what games are, how they are
designed, and what type of relevant information should be studied to
properly understand them.
Class 2: Game Engineering/Tools: This is an overview of game engine
design, focusing on creating valuable levels of abstraction within
your technology and toolset to increase workflow. A large portion of
this will be spent talking about successful design of both scripting
languages and visual editors.
Class 3: Art and You: This session will run people through the basic
art process used in modern studios. We'll cover a brief history of
the evolution of the process, as well as a look at the future as we
converge with many of the same techniques used in the film industry.
A big focus of this session will be how art affects game design, and
how, as a programmer, you can bridge the gap with artists. Game
artists often outnumber programmers on projects, and that trend is
increasing fast.
Class 4: Sound, Music, and practical advice about the industry:
The first half of this lecture will focus on the use of sound and
music in games, including adaptive and interactive music. The second
half is basically my chance to rant a bit about everything from the
cesspool which is the industry, dealing with publishers, to
inter-office politics and how it affects your game design. Truthfully
this could be broken into two sessions, but I don't want to jade
people too quickly ;)
Bio: Trained as a musician, Jason Booth officially entered the game
industry as a 3d artist for a small startup which would eventually
become Turbine Entertainment Software. He has since spent time as an
Engineer, Designer, and Creative Director on projects ranging from
Massively Multiplayer Online games on the PC, to music based console
games
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