[Cs5500] Web UI mockups, SCGCourts code, and other goodies

Anush Prabhu Ramachandran ramachandran.a at husky.neu.edu
Thu Mar 31 11:48:04 EDT 2011


Hi Rick!,

The document looks good. I have one suggestion:

It would be helpful for the user if we can display the username who has
logged in the enrollment page and possibly in other pages too. I have
included a sample here.

Let me know your comments on this.

Thanks,
Anush.

On Thu, Mar 31, 2011 at 11:31 AM, Rick Keilty <rkeilty at ccs.neu.edu> wrote:

> Hey everyone,
>
> I did some work on modifying all of my web UI mockups based on our
> discussion today.  You can find all the mockups in the PDF located in the
> documents SVN branch at
> https://www.assembla.com/code/msd-documentation/subversion/nodes/msd-documentation/mockups/SCG%20Court%20Web%20UI%20Mockups.pdf?rev=12.
> One cool thing, the PDF is interactive, meaning you can click on the "links"
> and "buttons" in the mockup browser and it will actually function slightly
> like we expect the final version to.  You'll see how this works in the first
> page of the PDF.  I look forward to feedback from the teams regarding this
> setup.
>
> Also, I'll be keeping these mockups up to date as we develop the software,
> so the documentation teams can use them in their final write-ups for the
> system.
>
> We also merged our code into the shared SVN repository last night, and
> James (from our team) is currently working on integrating with the common
> components and game teams to make the adjustments necessary to get
> everything working with our frontend.  If you take a look at our code, the
> main entry point is currently gods.SCGAdmin, but we're going to be working
> on re-namespacing our code so it fits more in line with the rest of the
> shared repository, and doesn't explicitly mention our group name.  The main
> chunk of code where "Games" need to be integrated is the run() method of the
> Tournament class, and the main area where we need to change our socket
> connectors are the places where TournamentManagerSocketListener objects are
> used.  I would avoid touching our code until we get it to a good integrated
> state, but we wanted to get the code in the shared repository so people
> could start to look at what we're doing.
>
> Test teams, we build out our modules so they should be pretty easily unit
> testable (you can just instantiate the objects, and it should be easy to
> test adding players, tournaments, etc with JUnit).  Let us know if you have
> difficulty parsing through some of our code.
>
> Again, let me know if you have any UI feedback, these mock-ups are super
> easy to change, and we'd rather get the UI locked down as early as possible
> so we can really start to develop the front-end stuff.
>
> -Rick & the GreekGods Crew
>
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>
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