[Colloq] [professors] Thesis Proposal - Crowdsourcing Formal Decision Making Using Generalized Semantic Games - Ahmed Abdelmeged - May 21st, 3:00pm, 366
Karl Lieberherr
lieber at ccs.neu.edu
Tue May 21 08:04:39 EDT 2013
Reminder: Ahmed Abdelmeged's Thesis Proposal presentation is today at 3pm
in 366 WVH.
-- Karl
> PhD Thesis Proposal
>
>
> Ahmed Abdelmeged
>
> Date: Tuesday May 21, 2013
> Time: 3:00 pm
> Location: 366 WVH
>
> Title: Crowdsourcing Formal Decision Making Using Generalized Semantic
> Games
>
> We are after a Wikipedia for formal scientific knowledge; a crowdsourcing
> system where the crowd takes positions on interpreted predicate logic
> statements (a.k.a. claims) and objectively argues the positions through
> Semantic Games (SGs). SGs are zero-sum, two-person games where players take
> two contradictory positions on claims and exchange examples and
> counter-examples to support their positions and dispute their opponent's
> positions.
>
> SGs provide an attractive basis for solving some key challenges that face
> crowdsourcing systems. More concretely, 1) the challenge of defining user
> contributions is to some extent solved by SGs because SG players interact
> through a formal well-defined protocol. However, an SG is a binary
> interaction mechanism that needs to be scaled to the crowd. 2) SGs provide
> a basis for solving the challenges of evaluating users and their
> contributions because, under certain restrictions, SG winners are more
> likely to be stronger than their opponents, and the contributions of SG
> winners are more likely to be true than the contributions of their
> opponents. However, the system either has to guarantee those restrictions
> or somehow compensate for their absence. 3) SGs are fun to play, again
> under certain restrictions, and thus help address the user retention
> challenge. However, the challenge of combining user contributions is not
> addressed by SGs. The system should combine the results of several SGs to
> better evaluate users and their contributions.
>
> Our proposed system can be applied to crowdsource the building of a formal
> scientific knowledge base, the development of algorithms for solving
> formally-specified computational problems as well as to educate and
> evaluate students online.
>
> Committee:
> Karl Lieberherr (Advisor)
> Amy Sliva
> Yizhou Sun
> Christo Wilson
> Thomas Wahl
> Casper Harteveld, Professor of Game Design, NEU (external member)
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