[Cs5500] Fwd: [Cs4800] Tips for running local tournaments

Karl Lieberherr lieber at ccs.neu.edu
Thu Nov 3 22:28:37 EDT 2011


Why is this issue still there? You found it and fixed it and now its back?

I remember Karan took the initiative?

It is essential, I think, that we switch very soon to Liao's SourceForge
setup
for all non-teaching avatar software.

-- Karl

---------- Forwarded message ----------
From: David Richards <dirich at ccs.neu.edu>
Date: Thu, Nov 3, 2011 at 8:12 PM
Subject: Re: [Cs4800] Tips for running local tournaments
To: Dennis Zografos <dzog at ccs.neu.edu>
Cc: CS4800 Mailing List <cs4800 at lists.ccs.neu.edu>


Some more observations:

The proposer/opposer seem to be backwards in the "smart" histories.  My
avatar which only provides
ForAllExistsMin claims is listed as providing all types of claims whereas
the Baby Avatar does provide
all types of claims and is only listed as providing ForAllExistsMin claims.
 Looking at the raw histories
supports my guess the the "smart" histories are wrong.

Any time a claim is strengthened, there is no winner.

Was there any more info about when the test tournament is supposed to be
tonight?

-Dave

On Nov 3, 2011, at 7:42 PM, Dennis Zografos wrote:

> To continue this thread of tidbits,
>
> The Admin doesn't seem to care if players violate the "protocols"
restriction.
>
> The baby avatar also doesn't seem play by this rule?
>
> e.g. I have
>
> protocols: scg.protocol.ForAllExistsMin
>
> in my configuration file
>
> but my games are full of Maxes and Equals as well (Baby-sourced and
without Admin intervention)
>
>
>
> ----- "David Richards" <dirich at ccs.neu.edu> wrote:
>
>> I think I found my problem.
>>
>> It's useful to note that it seems you need javacc in your path when
>> you run the server/avatars
>> as well as when you generate the templates.
>>
>> -Dave
>>
>> On Nov 3, 2011, at 6:49 PM, Dennis Zografos wrote:
>>
>>> Yes.
>>>
>>> To totally rule out something with your avatar,
>>>
>>> what happens if you use two baby avatars instead?
>>>
>>>
>>> ----- "David Richards" <dirich at ccs.neu.edu> wrote:
>>>
>>>> Were you (or anyone else) able to actually run a tournament?  As
>> soon
>>>> as my tournament started, I got a whole slew of
>>>> null pointer exceptions from both the server and clients in places
>>>> that didn't seem to touch my avatar code directly.
>>>>
>>>> -Dave Richards
>>>>
>>>> On Nov 3, 2011, at 5:59 PM, Dennis Zografos wrote:
>>>>
>>>>> Some tips for getting local SCG tournaments up and running, from
>> my
>>>> experiences:
>>>>>
>>>>> * You might need to install a copy of javacc (in all major repos,
>>>> including MacPorts)
>>>>>
>>>>> * At the "Generate Java files using Demeterf" step,
>> <outputfolder>
>>>> should be set to `/GenericSCG/gen'
>>>>>
>>>>> * The `PlayerMainHSR' class (as referenced in Step 3) does not
>>>> exist; use `PlayerMainBabyHSR' instead. (`PlayerMainBabyHSR' is no
>> way
>>>> specific to the Baby avatar; this is just a naming thing)
>>>>>
>>>>> * This will be obvious to most, but, the documentation lists a
>>>> constant "8020" for your avatar port (note: this is a
>>>> listening/"server" socket, NOT a connect/"client" socket); if you
>> are
>>>> running multiple avatars locally, you will have to assign
>> different
>>>> ports to each of them
>>>>>
>>>>> --Dennis
>>>>>
>>>>>
>>>>> (note: information herein not authorized by course staff)
>>>>>
>>>>> (note2: I may conduct a tournament tonight if the official
>> warm-up
>>>> fails to materialize; details perhaps forthcoming)
>>>>>
>>>>> _______________________________________________
>>>>> Cs4800 mailing list
>>>>> Cs4800 at lists.ccs.neu.edu
>>>>> https://lists.ccs.neu.edu/bin/listinfo/cs4800


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