[Cs5500] Testing issues in BinaryGame.java

Reto Kleeb kleeb.r at husky.neu.edu
Mon Apr 25 13:16:47 EDT 2011


Bonjour Class,

I just committed the most recent version of the test design document [1].

We have further prepared a mini-presentation for tonight, it explains 
two important principles for testable software and relates these ideas 
to our software.

[1] 
https://www.assembla.com/code/msd-documentation/subversion/nodes/msd-documentation/doc/TestDesignDocument_0423.pdf?rev=41#

Best

Reto

On 4/17/11 7:06 AM, Karl Lieberherr wrote:
> Hi Parvathy:
>
> it is very worthwhile asking for making the code easier to test. Kent
> Beck was propagating already in the 80's the view that one method
> should do one thing. Which makes methods easier to test.
>
> In our retrospective on the 25th I would like you to give a short
> presentation on PRX's needs for testability and how the needs were met
> by the developers.
>
> -- Karl
>
> On Fri, Apr 15, 2011 at 6:43 PM, Parvathy Nair<parvathyunair at gmail.com>  wrote:
>>
>> Hi,
>> We found issues to test the code in BinaryGame.java since the validation is
>> in a single unit and it is not easy to test starting from line 148.  It
>> would be lot easier to test if these were written in public methods which we
>> can call and test.
>> Thank You!
>> Parvathy (PRX team)
>>
>>
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>>
>
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