[Cs4800] Reg: HSR Counting Tournament

Greg I Kerr kerr.g at husky.neu.edu
Fri Dec 2 00:01:16 EST 2011


Our avatar crashed because of that Cannot Caset SCPConfig blah, blah, blah
stuff. Weird because it never happened to me before and I didn't change
anything tonight.

- Greg

On Thu, Dec 1, 2011 at 11:58 PM, Dennis Zografos <dzog at ccs.neu.edu> wrote:

> Despite having only 18.0 points, I won every game I played in this
>
> (I only played 6 games; the winners played 10; something went wrong,
>  somewhere)
>
> (Note: My avatar makes particularly challenging proposals)
>
>
> ----- "Nimrod E. Drizlikh" <nimdriz at ccs.neu.edu> wrote:
>
> > Here are the tournament results for the 100,000 rung tournament:
> >
> > usb   30.0 / ??
> > team2 30.0 / Nimrod and Ryan
> > wkn32 27.0 / Matthew Pelland
> > iGalaxy       27.0 /  James Antonius
> > TheGreatGonzo 18.0 / Dennis
> > baby  6.0 / The Baby Avatar
> >
> > The other two avatars that participated didn't actually send any
> > responses.
> >
> > I also ran into the same issue as David. I am guessing that the only
> > thing that is slowing down the server is the implementation of the
> > valid function. There seems to be no issues for avatars to run a high
> > amount of rungs.
> >
> > Nimrod Drizlikh
> >
> > ----- Original Message -----
> > From: "David Richards" <dirich at ccs.neu.edu>
> > To: "Karl Lieberherr" <lieber at ccs.neu.edu>
> > Cc: "Ravishankar Rajagopal" <rajagopal.r at husky.neu.edu>, "CS4800
> > Mailing List" <cs4800 at lists.ccs.neu.edu>
> > Sent: Thursday, December 1, 2011 10:56:09 PM GMT -05:00 US/Canada
> > Eastern
> > Subject: Re: [Cs4800] Reg: HSR Counting Tournament
> >
> > One quick problem I noticed with running a 100,000 rung tournament is
> > that the valid function for the HSR playground
> > slows down pretty drastically.  While it was taking me a fraction of a
> > second to produce a 100,000 rung solution, it was
> > taking multiple seconds to compute its validity.  When I ran a
> > 1,000,000 rung solution, it took about 5 minutes after which
> > I gave up and terminated the program.
> >
> > The problem behind this seems to be in the use of ArrayLists.  One of
> > the things valid does is produce an ArrayList of
> > Integers from 0 to n-1.  It then iterates through the solution tree
> > and removes the question of each node from the ArrayList.
> > At the end, it checks to make sure that the list is empty.  The
> > problem with this approach is that removing an item from an
> > ArrayList is actually a potentially long running operation since it
> > needs to shift every element in the list after the element
> > that was removed.  I did some refactoring and implemented essentially
> > the same solution using a stack, which is possible
> > as long as we're careful to traverse the solution in the correct order
> > (left, current node, right).  Since stacks are designed
> > to quickly pop the top element, the runtime was reduced to essentially
> > linear in respect to the size of the solution.
> >
> > -David
> >
> >
> > On Dec 1, 2011, at 10:18 PM, Karl Lieberherr wrote:
> >
> > > Hi Nimrod:
> > >
> > > thank you for running the tournament. I have not been told yet what
> > went wrong with the 100 000 tournament.
> > > There is a danger of a stack overflow happening. A larger stack size
> > for the admin and avatars might do the trick.
> > >
> > > I am at a loss why this was not done before. I double checked this
> > morning with the graduate class and a testing team was working on it.
> > >
> > > -- Karl
> > >
> > > On Thu, Dec 1, 2011 at 10:10 PM, Nimrod E. Drizlikh
> > <nimdriz at ccs.neu.edu> wrote:
> > > I spent a decent chunk of time testing for 100,000 and making sure
> > it would work. If anyone else is in the same boat and wants to test
> > their avatar in a 100,000 rung competition I am running one on
> > tank.ccs.neu.edu. It starts at 10:37pm. The tournament id is 34. I
> > can't promise this but I should also have the babyavatar running in
> > the tournament for comparison.
> > >
> > > Thanks,
> > > Nimrod Drizlikh
> > > ----- Original Message -----
> > > From: "Ravishankar Rajagopal" <rajagopal.r at husky.neu.edu>
> > > To: "Dennis Zografos" <dzog at ccs.neu.edu>
> > > Cc: cs4800 at lists.ccs.neu.edu
> > > Sent: Thursday, December 1, 2011 9:59:44 PM GMT -05:00 US/Canada
> > Eastern
> > > Subject: Re: [Cs4800] Reg: HSR Counting Tournament
> > >
> > >
> > > No unfortunately at this point, n = 100000 setting has not been
> > tested enough and therefore this will be a maxN: 1000 tournament.
> > >
> > > Also i request all of you to signup again at tvtennis for the MMG.
> > Thanks.
> > >
> > > Regards,
> > > Ravi Rajagopal
> > >
> > >
> > > On Thu, Dec 1, 2011 at 9:46 PM, Dennis Zografos < dzog at ccs.neu.edu >
> > wrote:
> > >
> > >
> > > the config file for that tournament has
> > >
> > > hsr_config[maxN: 1000 ]
> > >
> > > isn't this supposed to be an n=100000 tournament?
> > >
> > >
> > > ----- "Ravishankar Rajagopal" < rajagopal.r at husky.neu.edu > wrote:
> > >
> > > > Hi All,
> > > >
> > > > The HSR Counting tournament has been scheduled at 10.30 PM tonight
> > at
> > > > seawolf.ccs.neu.edu . I will approve signups every 5 minutes. You
> > can
> > >
> > > > use the same version of the code - 76 - as you have used for MMG.
> > > >
> > > > Regards,
> > > > Ravi Rajagopal
> > > >
> > >
> > >
> > >
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> > >
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