[Colloq] Fwd: Hiring talk by Seth Cooper - Feb 24, 2014 at 10:30

Francoise Niang fniang at ccs.neu.edu
Mon Feb 10 12:33:55 EST 2014


Solving Difficult Problems with Video Games

Abstract:
Rather than solving difficult problems with a purely computational approach, combining humans and computers can provide a means for solving problems neither could solve alone. Video games provide a compelling framework for this approach: they are a natural space for problem solving and can foster the engagement necessary for people to make a contribution.  I will describe the challenges of mapping real-world problems onto games and ways to address these challenges.  As a primary example I will discuss Foldit, an online game where players help scientists understand protein structures and functions.  Foldit has had over 300,000 players over the last five years and contributed to several scientific discoveries through gameplay.  I will also discuss future applications and problem domains for video games.

Bio:
Seth Cooper is in his first season as an assistant strength and conditioning coach after spending the previous three years as a graduate manager with the program. He received his master's degree in Athletic Administration and Sport Management during the summer of 2013. 
Cooper spent the four years prior to his arrival at Indiana as a Video Coordinator for the Los Angeles Clippers. His responsibilities included but were not limited to: scouting opponents to help prepare game plans and scouting reports as well as assisting the coaching staff at practice, workouts, meetings, and film sessions. 

Prior to his work with the Clippers, Cooper attended and played basketball at Edgewood College in Madison, Wis. At Edgewood College, Cooper was a National Association of Basketball Coaches (NABC) All-American, Conference Player of the Year, three-time All Conference First Team selection, two-year team captain, and helped lead the Edgewood College Eagles to a berth in the NCAA tournament. He graduated with a degree in business management in 2006.





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