[Colloq] Game Talk Oct 15: Search-based procedural content generation

Bekerian, Nicole N.Bekerian at neu.edu
Thu Oct 4 09:05:49 EDT 2012


The College of Computer and Information Science presents:

Julian Togelius

When: Oct 15 2:50-4:30
Where: 366 WVH

Title: "Search-based procedural content generation"

Abstract:
Procedural content generation refers to the automated creation of game content with limited human input. It is an important technique in many games for generating variation, but is also increasingly being employed to help adapt games to the needs and preferences of the players and to save time and effort in game development. This talk will present the use of stochastic search and optimisation methods, such as evolutionary algorithms, to generate content. Examples will be given from work done in my lab at the IT University of Copenhagen, including generation of personalised Super Mario Bros levels, balanced StarCraft maps and learnable game rules.


Bio:
Julian Togelius is Associate Professor at the Center for Computer Games Research, IT University of Copenhagen, Denmark. He works on all aspects of computational intelligence and games, on geometric generalization of stochastic search algorithms and on evolutionary reinforcement learning. His current main research directions involve search-based procedural content generation in games, game adaptation through player modelling, automatic game design, and fair and relevant benchmarking of game AI through competitions. He is also the chair of the IEEE CIS Technical Committee on Games, and an associate editor of IEEE Transactions on Computational Intelligence and Games. Togelius holds a BA from Lund University, an MSc from the University of Sussex, and a PhD from the University of Essex.



More information about the Colloq mailing list